Essential Reading

Palrfey, J. & Gasser, U. (2008). Born digital. New York: Basic Books.

Social Networks

Jenkins, H. Fans, bloggers, and gamers: Exploring participatory culture. New York: New York University Press.

Gaming

Reality Bytes
http://www.pbs.org/kcts/videogamerevolution/impact/myths.html

Persuasive Games: The Expressive Power of Videogames
Ian Bogost

Good Video Games and Good Learning: Collected Essays on Video Games, Learning, and Literacy
James Paul Gee

The Ecology of Games: Connecting Youth, Games, and Learning
Edited by Katie Salen

Prensky, M. (2006). Don’t bother me mom — I’m learning!: How computer and video games are preparing your kids for twenty-first century success — and how you can help. St. Paul, Minnesota: Paragon House.

http://www.marcprensky.com/

Selfe, C. L. & Hawisher, G.E. (Eds.) (2007). Gaming lives in the twenty-first century: Literate connections. New York: Palgrave Macmillan.

Shaffer, D.W. (2006). How computer games help children learn. New York: Palgrave Macmillan.

Klopfer, E. , Osterweil, S., & Salen, K. ( 2009). Moving games forward: Obstacles, opportunities & openess. Cambridge, MA: Education Arcade. Available online at http://www.education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf

Grossman, L. (2009, Feb. 23). Grand theft auto‘s extreme storytelling. Time Magazine Retrieved on March 29, 2009 from, http://www.time.com/time/printout/0,8816,1879194,00.html

http://www.time.com/time/magazine/article/0,9171,1879194,00.html

Literacy

Media Literacy

Keller, D., Kress, A. & Winkle, S. (2006). Teaching seeing & writing 3. Boston: Bedford / St. Martin’s.





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